No Matter Where You Go There You Are //// A Banzai Institute Research Journal

Showing posts with label Computer Graphics. Show all posts
Showing posts with label Computer Graphics. Show all posts
Jul 16, 2017
Nov 27, 2015
PROFESSIONAL TECHNIQUES FOR DELUXE PAINT III
"Professional Techniques for Deluxe Paint III
(from Prism Computer Products, 1989)
With this one hour of tutorials, tips and techniques, the new user, as well as the seasones professional, is easily shown how to best
utilize Deluxe Paint III's tools to achieve spectacular effects with professional results. You will be guided step by step through
DPaint's features including: -Cel Animation
-Texture Creation
-3-D Prespective
-Combining Effects--New Tools
-The "Move" Menu
-Shortcuts
-"Text Manipulations
---- Jeff Bruette has created Amiga graphics for "Max Headroom", "Amazing Stories", "Secrets & Mysteries", "Coca Cola", and "Oingo Boingo".
Jeff has developed and produced this video to demonstrate a variety of tips and techniques that he finds useful in creating
professional graphics and animations at Prism Computer Graphics
Dan Silva developed Deluxe Paint for Electronic Arts in 1985. Now, two versions later, with the desire for more powerful tools and
computer animation, he now brings us Deluxe Paint III. In this video, Dan reveals his own insight and comments on getting the most
from Deluxe Paint III."
Mar 13, 2014
Feb 7, 2014
The Interactive Image
The Interactive Image was a computer graphics based installation created by faculty, graduate students, staff and collaborators of the Electronic Visualization Laboratory at the University of Illinois at Chicago in 1988. It was designed for exhibition at the Chicago Museum of Science and Industry. The works presented are now on permanent display at the Boston Computer Museum.
The Interactive Image installation consisted of a large panel holding six built-in computer play stations, each with a bench for two, a control panel with buttons and a trackball or joy-stick for user interaction, a 12-inch monitor for user viewing, and a large monitor for broader spectator viewing. The installation presented a number of applications, including image resolution/ communication, fractals, graftals, interpolated animation, symmetry/tessellation, and pseudo-color. Users interacted with on-screen graphics to manipulate various parameters to control the graphic results.
Based on video game design principles, users could contribute interactively to an artwork, while being given the opportunity to explore the participating computer graphics technologists' research. Three levels of complexity and a 'learn' module for each level was employed as the model of interactive educations, bringing both the artist and the prospective student closer to the subject matter.
Labels:
1988,
Computer Graphics,
Dana Cox,
Deborah Hershmann,
EVL,
Harriet Lurie,
Interactive,
Siggraph,
Vicki Putz
Subscribe to:
Posts (Atom)